Hi.
I set DisplayAfter= e.g. 5 seconds.
Then I set IsBusy= true .... the timer starts running.....
Then I set IsBusy=false (timespan between this last two operations is less then 5 seconds)....
..then is called BusyIndicator.DisplayAfterTimerElepsed and shows content despide IsBusy==false.
I think, this method should look like this:
private void DisplayAfterTimerElapsed( object sender, EventArgs e )
{
_displayAfterTimer.Stop();
IsContentVisible = IsBusy;
ChangeVisualState( IsBusy );
}
Regards,
Jurot
Comments: ** Comment from web user: BoucherS **
I set DisplayAfter= e.g. 5 seconds.
Then I set IsBusy= true .... the timer starts running.....
Then I set IsBusy=false (timespan between this last two operations is less then 5 seconds)....
..then is called BusyIndicator.DisplayAfterTimerElepsed and shows content despide IsBusy==false.
I think, this method should look like this:
private void DisplayAfterTimerElapsed( object sender, EventArgs e )
{
_displayAfterTimer.Stop();
IsContentVisible = IsBusy;
ChangeVisualState( IsBusy );
}
Regards,
Jurot
Comments: ** Comment from web user: BoucherS **
Hi,
Is this issue still happening in v2.5 and up ?